Generative Research
Research aimed at exploring and identifying new opportunities, needs, and ideas to inform the design process.
Research aimed at exploring and identifying new opportunities, needs, and ideas to inform the design process.
A learning method that involves teaching a concept to a novice to identify gaps in understanding and reinforce knowledge.
The process of distinguishing a product or service from its competitors in a way that is meaningful to the target market.
A strategic planning tool that outlines the future direction of a project or product using Kanban principles, emphasizing continuous delivery and improvement.
The core values outlined in the Agile Manifesto, including individuals and interactions, working software, customer collaboration, and responding to change.
Numeronym for the word "Canonicalization" (C + 14 letters + N), converting data to a standard, normalized form to ensure consistency and eliminate ambiguities, often used in URLs to avoid duplicate content issues in SEO.
The process of investigating and experimenting with new technologies to understand their potential applications and benefits.
The process of performing a series of seemingly unrelated and often tedious tasks that are necessary to solve a larger problem.
Human-Computer Interaction (HCI) is the study of designing interfaces and interactions between humans and computers.