T-Shaped Skills
A skill set that combines deep knowledge in a single area (the vertical stroke) with a broad understanding across multiple disciplines (the horizontal stroke).
A skill set that combines deep knowledge in a single area (the vertical stroke) with a broad understanding across multiple disciplines (the horizontal stroke).
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
Business Process Execution Language (BPEL) is a language for specifying business process behaviors based on web services.
A market space that is already crowded with competition, where companies fight for market share, leading to intense rivalry and lower profitability.
A cohesive system of visual and interaction design principles and guidelines that ensure consistency and coherence across a product or brand's interfaces and experiences.
A structured communication technique originally developed as a systematic, interactive forecasting method which relies on a panel of experts.
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
A cognitive phenomenon where people are more likely to pursue goals or change behavior following a temporal landmark (e.g., new year, birthday).
A key aspect of Gestalt psychology that explains the tendency for ambiguous images to pop back and forth unstably between alternative interpretations in the mind.