Squint Test
A technique used to assess the visual hierarchy of a design by squinting to see which elements stand out the most.
A technique used to assess the visual hierarchy of a design by squinting to see which elements stand out the most.
The tendency to give more weight to negative experiences or information than positive ones.
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
The process of evaluating a product by testing it with real users to gather feedback and identify usability issues.
A qualitative research method involving direct conversations with users to gather insights into their needs, behaviors, and experiences.
Small, functional animations or responses in a user interface that enhance user experience and feedback.
Design strategies aimed at preventing user errors before they occur.
The process of creating an early model of a product to test and validate ideas, features, and design choices before full-scale production.
The practice of promoting and representing the needs, interests, and rights of users in the design and development process.