Sensory Design
The practice of creating products and environments that engage multiple senses, enhancing user experience and emotional connection.
The practice of creating products and environments that engage multiple senses, enhancing user experience and emotional connection.
The structure of brands within an organization, defining the relationships between parent brands, sub-brands, and other brand entities.
The process of turning potential customers into paying customers, often measured by the conversion rate.
The process of integrating knowledge into computer systems to solve complex problems, often used in AI development.
Attention, Interest, Desire, Action (AIDA) is a marketing model that outlines the stages a consumer goes through from awareness to decision.
A type of usability testing conducted at the end of the design process to evaluate the effectiveness and overall user experience.
The study of dynamic systems that are highly sensitive to initial conditions, leading to unpredictable behavior.
An action in a user interface that, once performed, cannot be undone and typically involves deleting or removing content.
Getting Things Done (GTD) is a productivity methodology that emphasizes capturing tasks, organizing them, and taking action.