Retention
The ability of a product or service to keep users engaged and returning over time, often measured by metrics such as retention rate.
The ability of a product or service to keep users engaged and returning over time, often measured by metrics such as retention rate.
A design technique that involves showing only essential information initially, revealing additional details as needed to prevent information overload.
A system where outputs are fed back into the process as inputs, allowing for continuous improvement based on user responses.
A process decision toolkit that allows organizations to tailor their agile practices to their specific needs, promoting agility and continuous improvement.
Garbage In-Garbage Out (GIGO) is a principle stating that the quality of output is determined by the quality of the input, especially in computing and data processing.
A brand that is part of a larger brand family, often having its own distinct identity while being related to the parent brand.
The process of comparing design metrics to historical performance, competitive standards, or industry best practices to identify areas for improvement.
The established set of core values, stories, and attributes that define a brand's identity and guide its communications.
eXtreme Programming (XP) is an agile software development methodology focused on customer satisfaction and continuous improvement.