Usability
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
A market space that is unexplored and uncontested, where companies can create new demand and capture significant market share without much competition.
An agile methodology that separates product discovery and product delivery into parallel tracks to ensure continuous learning and delivery.
The effort required for users to complete a task or interaction within a system.
The likelihood that a customer will continue to buy from a particular company or brand over time.
A software development practice where code changes are automatically deployed to production without manual intervention.
A research method that focuses on understanding phenomena through in-depth exploration of human behavior, opinions, and experiences, often using interviews or observations.
An interdisciplinary study of systems, examining the complex interactions and relationships between components within a whole.
The phenomenon where a humanoid object that appears almost, but not exactly, like a real human causes discomfort in observers.