Rule of Three
A writing and design principle that suggests that things grouped in threes are more satisfying, effective, and memorable for audiences.
A writing and design principle that suggests that things grouped in threes are more satisfying, effective, and memorable for audiences.
A brand architecture strategy where all products share a common brand name and identity.
A psychological phenomenon where the desire for harmony and conformity in a group results in irrational or dysfunctional decision-making.
The sequence of phases through which a product or project passes from conception to completion.
Redundant, outdated, or unnecessary code or design elements that accumulate over time in a system.
A method of splitting a dataset into two subsets: one for training a model and another for testing its performance.
Capability Maturity Model (CMM) is a framework for improving and optimizing processes within an organization.
A cognitive bias where repeated statements are more likely to be perceived as true, regardless of their actual accuracy.
A research approach that starts with a theory or hypothesis and uses data to test it, often moving from general to specific.