Gamification
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
The design of environments in which people make decisions, influencing their choices and behaviors.
A cognitive bias that causes people to believe they are less likely to experience negative events and more likely to experience positive events than others.
A visual technique used in Agile development to arrange user stories in a way that helps teams understand the user journey and prioritize work effectively.
A professional responsible for the strategy, roadmap, and feature definition of a product or product line, ensuring it meets market needs and business goals.
A role in Agile project management responsible for ensuring the team follows Agile practices, facilitating meetings, and removing obstacles to progress.
A document that defines the functionality, behavior, and features of a system or component.
An agile framework for managing work with an emphasis on software development, characterized by sprints and iterative progress.
The practice of dividing a customer base into distinct groups based on common characteristics.