TDA
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
Numeronym for the word "Observability" (O + 11 letters + N), the ability to observe the internal states of a system based on its external outputs, facilitating troubleshooting and performance optimization.
Enterprise Architecture (EA) is a strategic framework used to align an organization's business strategy with its IT infrastructure.
A psychological state where individuals feel as though the success and well-being of a project or task is their personal responsibility, akin to having an "owner's mentality.".
An AI model that has been pre-trained on a large dataset and can be fine-tuned for specific tasks.
The tendency for negative information to have a greater impact on one's psychological state and processes than neutral or positive information.
A concept describing how motivation fluctuates over time, influenced by various factors such as goals, rewards, and external circumstances.
A statistical theory that states that the distribution of sample means approximates a normal distribution as the sample size becomes larger, regardless of the population's distribution.
Needs and expectations that are not explicitly stated by users but are inferred from their behavior and context.