Limited Attention
The concept that humans have a finite capacity for attention, influencing how they perceive and interact with information.
The concept that humans have a finite capacity for attention, influencing how they perceive and interact with information.
A collaborative tool used to visualize what a user thinks, feels, says, and does to better understand their experiences and needs.
A dark pattern where users are pressured to make quick decisions by creating a false sense of urgency.
A Gestalt principle stating that elements with a distinct visual feature (e.g., a unique color, size, or shape) capture attention and are perceived as a focal point.
A Gestalt principle that states objects that are close to each other tend to be perceived as a group.
The process of determining which tasks should be performed by humans and which by machines in a system.
A Gestalt principle stating that elements that are visually connected are perceived as more related than elements with no connection.
A prompt or cue that initiates a behavior or response, often used in behavior design to encourage specific actions.
The process of tailoring a product or experience to meet the individual needs and preferences of users.