POLA
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
A psychological perspective that emphasizes the study of the whole person and the uniqueness of each individual, focusing on concepts such as self-actualization and personal growth.
The ability to recognize, understand, and manage one's own emotions and the emotions of others.
The study of how humans interact with systems and products, focusing on improving usability and performance.
A Gestalt principle stating that people will perceive and interpret ambiguous or complex images as the simplest form(s) possible.
The study of how the brain perceives and responds to art and design, exploring the neural basis for aesthetic experiences.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
A theory that suggests there is an optimal level of arousal for peak performance, and too much or too little arousal can negatively impact performance.
Human-Computer Interaction (HCI) is the study of designing interfaces and interactions between humans and computers.