Constancy
The perception of objects as unchanging despite changes in sensory input, such as changes in lighting, distance, or angle.
The perception of objects as unchanging despite changes in sensory input, such as changes in lighting, distance, or angle.
A dark pattern where the user is required to do something in order to access certain functionality or information.
A cognitive bias where people prefer a smaller set of higher-quality options over a larger set with lower overall quality.
A design philosophy that views constraints as opportunities for creativity and innovation, rather than limitations.
A structured evaluation process where a product's design, functionality, and user experience are assessed, often by peers or experts.
An approach that places the user's needs, preferences, and behaviors at the forefront of all design and development activities.
A dark pattern where a process is made more difficult than it needs to be to discourage certain behavior.
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
A Gestalt principle that describes the tendency of the human visual system to perceive lines or patterns that follow a smooth, continuous path rather than a disjointed or abrupt one.