Component Swapping
Replacing one UI component with another, often used in adaptive or dynamic interfaces.
Replacing one UI component with another, often used in adaptive or dynamic interfaces.
A key aspect of Gestalt psychology where complex patterns arise out of relatively simple interactions.
The practice of setting defaults in decision environments to influence outcomes, often used in behavioral economics and design.
A collection of reusable UI components that can be used to build applications.
A key aspect of Gestalt psychology in which simple geometrical objects are recognized independent of rotation, translation, and scale.
The practice of using narrative to communicate information, ideas, or experiences in a compelling and engaging way, often used in marketing and design.
The drive to perform an activity for its inherent satisfaction rather than for some separable consequence.
The process of predicting how one will feel in the future, which often involves biases and inaccuracies.
A cognitive bias that limits a person to using an object only in the way it is traditionally used.