Friction
Elements in a process that cause resistance or slow down user actions, which can lead to frustration or be used intentionally to prevent errors and encourage deliberate actions.
Elements in a process that cause resistance or slow down user actions, which can lead to frustration or be used intentionally to prevent errors and encourage deliberate actions.
The tendency to overestimate how much our future preferences and behaviors will align with our current preferences and behaviors.
The concept of providing flexible and adaptive user interactions based on user input and behavior.
A cognitive bias that causes people to attribute their own actions to situational factors while attributing others' actions to their character.
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
A cognitive bias where people overemphasize information that is placed prominently or in a way that catches their attention first.
The number of pixels per inch (PPI) on a display, affecting the sharpness and clarity of visual elements.
A behavior change method that encourages the adoption of small, easy-to-do habits that can lead to larger, sustainable behavior changes.
The tendency for individuals to give positive responses or feedback out of politeness, regardless of their true feelings.