Uncanny Valley
The phenomenon where a humanoid object that appears almost, but not exactly, like a real human causes discomfort in observers.
The phenomenon where a humanoid object that appears almost, but not exactly, like a real human causes discomfort in observers.
A key aspect of Gestalt psychology describing the mind's ability to fill in gaps to create a whole object from incomplete elements.
The minimum difference in stimulus intensity that a person can detect, also known as the just noticeable difference (JND).
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
Behavioral Science (BeSci) is the study of human behavior through systematic analysis and investigation.
A theory that explains how individuals determine the causes of behavior and events, including the distinction between internal and external attributions.
The study of cultural norms, values, and practices and their influence on human behavior.
A phenomenon where people fail to recognize a repeated item in a visual sequence, impacting information processing and perception.
The ability to perform actions or behaviors automatically due to learning, repetition, and practice.