Persuasive Technology
Technology designed to change attitudes or behaviors of users through persuasion and social influence, but not coercion.
Technology designed to change attitudes or behaviors of users through persuasion and social influence, but not coercion.
A cognitive bias where individuals overestimate their ability to control impulsive behavior, leading to overexposure to temptations.
The theory that users search for information in a manner similar to animals foraging for food, aiming to maximize value while minimizing effort.
A theory that suggests people learn behaviors, skills, and attitudes through observing and imitating others, as well as through direct experiences.
The drive to perform an activity due to external rewards or pressures rather than for the inherent enjoyment of the activity itself.
The study of signs and symbols and their use or interpretation.
Environmental signals that influence behavior and decision-making, such as signage, prompts, or notifications.
The hypothesis that safety measures may lead to behavioral changes that offset the benefits of the measures, potentially leading to risk compensation.
A psychological phenomenon where repeated exposure to a stimulus leads to an increased preference for it.