Incentive Theory
A theory of motivation that explains behavior as driven by a desire for rewards or incentives.
A theory of motivation that explains behavior as driven by a desire for rewards or incentives.
Providing clear, concise, and relevant navigation options to help users find what they need quickly.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
Serviceable Addressable Market (SAM) is the portion of the Total Addressable Market that a company can target with its products and services.
The concept that humans have a finite capacity for attention, influencing how they perceive and interact with information.
A meeting where the Agile team discusses and decides what tasks will be completed in the upcoming sprint, establishing a clear plan for the sprint's duration.
The practice of using an established brand name to introduce new products or services.
The study of the principles and techniques of art, including visual composition, aesthetics, and the role of art in society.
A design approach that prioritizes the practical purpose and usability of digital products over purely aesthetic considerations.