Gamification
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
A problem-solving process that includes logical reasoning, pattern recognition, abstraction, and algorithmic thinking.
The process of creating and developing new products, focusing on form, function, usability, and aesthetics to meet user needs.
A professional who designs, builds, and maintains systems for processing large-scale data sets.
The systematic computational analysis of data or statistics to understand and improve business performance.
Artificial Intelligence of Things (AIoT) is the integration of AI with the Internet of Things (IoT) to create smart systems that can learn and adapt.
Voice of the Customer (VOC) is a process for capturing customers' expectations, preferences, and aversions.
The simultaneous pursuit of differentiation and low cost, creating a leap in value for both the company and its customers, often associated with Blue Ocean Strategy.
The practice of using data analytics and metrics to make informed decisions, focusing on measurable outcomes and efficiency rather than intuition or traditional methods.