Fogg Behavior Model
A model that explains behavior change through the interaction of three elements: motivation, ability, and triggers.
A model that explains behavior change through the interaction of three elements: motivation, ability, and triggers.
Interaction Design (IxD) focuses on creating engaging interfaces with well-thought-out behaviors.
A cognitive bias that occurs when conclusions are drawn from a non-representative sample, focusing only on successful cases and ignoring failures.
The tendency to cling to one's beliefs even in the face of contradictory evidence.
The design of interactive digital products, environments, systems, and services.
The introduction of a new product to the market, involving planning, marketing, and distribution efforts to maximize its initial impact.
A collective term for Request for Information (RFI), Request for Proposal (RFP), and Request for Quotation (RFQ) processes used in procurement.
The process of understanding user behaviors, needs, and motivations through various qualitative and quantitative methods.
A behavioral economics model that explains decision-making as a conflict between a present-oriented "doer" and a future-oriented "planner".