Prototyping
The process of creating an early model of a product to test and validate ideas, features, and design choices before full-scale production.
The process of creating an early model of a product to test and validate ideas, features, and design choices before full-scale production.
A technique used to evaluate a product or system by testing it with real users to identify any usability issues and gather qualitative and quantitative data on their interactions.
The process of evaluating a product by testing it with real users to gather feedback and identify usability issues.
The phenomenon where taking a test on material improves long-term retention of that material more than additional study sessions.
A usability test where users are shown a design for 5 seconds to measure recall and initial reactions.
A usability technique used to evaluate the findability and labeling of topics in a website's structure by having participants find specific items in a simplified text version of the site.
A testing method that examines the code, documentation, and requirements without executing the program.
A usability testing method that measures the first click users make on a webpage to determine if they can successfully navigate to their goal.
A technique used to assess the visual hierarchy of a design by squinting to see which elements stand out the most.