Ergonomics
The study of how people interact with their environment and products, aiming to improve comfort, efficiency, and safety.
The study of how people interact with their environment and products, aiming to improve comfort, efficiency, and safety.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
A type of model architecture primarily used in natural language processing tasks, known for its efficiency and scalability.
A brainstorming technique where participants write down their ideas independently before sharing them with the group.
The study of the principles and practices that inform and guide the design process.
A type of artificial intelligence that enables systems to learn from data and improve over time without being explicitly programmed.
A cognitive bias that leads individuals to prefer things to remain the same rather than change, often resisting new options or changes.
A short, time-boxed period used in Agile development to research a concept or explore a new technology.
A concept that humans make decisions within the limits of their knowledge, cognitive capacity, and available time, leading to satisficing rather than optimal solutions.