Illusion of Control
The tendency for people to overestimate their ability to control events.
The tendency for people to overestimate their ability to control events.
A set of cognitive processes that include working memory, flexible thinking, and self-control, crucial for planning, decision-making, and behavior regulation.
A dark pattern where it's easy to get into a situation but hard to get out of it, such as signing up for a service but finding it difficult to cancel.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
A dark pattern where the user is tricked into publicly sharing more information about themselves than they intended.
Internet of Things (IoT) refers to a network of interconnected physical devices embedded with electronics, software, sensors, and network connectivity, enabling them to collect and exchange data.
Knowledge Organization System (KOS) refers to a structured framework for organizing, managing, and retrieving information within a specific domain or across multiple domains.
Cost Per Click (CPC) is an online advertising model where the advertiser pays each time a user clicks on their ad.