Limited Attention
The concept that humans have a finite capacity for attention, influencing how they perceive and interact with information.
The concept that humans have a finite capacity for attention, influencing how they perceive and interact with information.
A Gestalt principle that describes the tendency of the human visual system to perceive lines or patterns that follow a smooth, continuous path rather than a disjointed or abrupt one.
The ability of an object to stand out and attract attention within its environment.
A strategic plan that outlines the goals, milestones, and steps needed to deliver a product that achieves desired outcomes incrementally, providing a clear path forward.
A document that provides a high-level overview of a product, including its objectives, target market, key features, and requirements, used to guide development efforts.
A design principle that states that contrasting elements (such as color, shape, size) can be used to draw attention and create visual interest.
The act of designing and implementing subtle interventions to influence behavior in a predictable way.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
The process by which attention is guided by internal goals and external stimuli, affecting how information is processed and remembered.