Tesler’s Law
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
The process of breaking down decisions into smaller, manageable stages to simplify the decision-making process.
A psychological phenomenon where people follow the actions of others in an attempt to reflect correct behavior for a given situation.
Call to Action (CTA) is a prompt that encourages users to take a specific action, such as signing up for a newsletter or making a purchase.
A Gestalt principle stating that elements moving in the same direction are perceived as a group or a single entity.
A Gestalt principle that states objects that are close to each other tend to be perceived as a group.
Visual cues or instructions integrated into an interface to guide users on how to use certain features or functionalities.
Detailed descriptions of a product's features, functionality, and technical requirements, used to guide development and ensure all stakeholders are aligned.
Customer Advisory Board (CAB) is a group of key customers who provide feedback and insights to a company to help guide its strategic decisions.