Fitts’s Law
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
A technology and research method that measures where and how long a person looks at various areas on a screen or interface.
A usability inspection method where experts review a user interface against a set of heuristics to identify usability issues.
A Gestalt principle stating that elements that are visually connected are perceived as more related than elements with no connection.
Pre-selected options in a user interface that are chosen to benefit the majority of users.
The use of icons or graphical symbols to represent objects, actions, or concepts, enhancing usability and visual communication.
Small bits of text in user interfaces, such as instructions, labels, and error messages, that help guide users through interactions.
A principle stating that users spend most of their time on other websites and prefer your site to work the same way as all the other sites they already know.
The minimum difference in stimulus intensity that a person can detect, also known as the just noticeable difference (JND).