Gaze Cueing
The phenomenon where people follow the direction of another person's gaze, influencing their attention and behavior.
The phenomenon where people follow the direction of another person's gaze, influencing their attention and behavior.
Conversational User Interface (CUI) is a user interface designed to communicate with users in a conversational manner, often using natural language processing and AI.
A cognitive bias where a person's subjective confidence in their judgments is greater than their objective accuracy.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
The design of environments in which people make decisions, influencing their choices and behaviors.
Perceivable, Operable, Understandable, and Robust (POUR) are the four main principles of web accessibility.
The phenomenon where having too many options leads to anxiety and difficulty making a decision, reducing overall satisfaction.
The psychological discomfort experienced when parting with money, influenced by the payment method and context.
A decision-making strategy where individuals are prompted to make a choice rather than defaulting to a pre-set option.