Breakpoint System
A structured set of breakpoints used to create responsive designs that work seamlessly across multiple devices.
A structured set of breakpoints used to create responsive designs that work seamlessly across multiple devices.
A navigation design pattern where users follow a specific order of steps or stages to complete a task, often used in forms, surveys, and instructional guides.
A Gestalt principle stating that elements with a distinct visual feature (e.g., a unique color, size, or shape) capture attention and are perceived as a focal point.
The structural design of information environments, organizing and labeling content to support usability and findability.
A common pattern of eye movement where users scan web content in an "F" shape, focusing on the top and left side of the page.
The design of environments in which people make decisions, influencing their choices and behaviors.
The way information is presented to users, which can significantly influence their decisions and perceptions.
The tendency for the first items presented in a sequence to be remembered better than those in the middle.
Model-View-Controller (MVC) is an architectural pattern that separates an application into three main logical components: the Model (data), the View (user interface), and the Controller (processes that handle input).