User Scenarios
Narrative descriptions of how users might interact with a product or system to achieve specific goals, used to inform design and development.
Narrative descriptions of how users might interact with a product or system to achieve specific goals, used to inform design and development.
The study of structures of consciousness as experienced from the first-person point of view.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
The use of icons or graphical symbols to represent objects, actions, or concepts, enhancing usability and visual communication.
A design technique that involves showing only essential information initially, revealing additional details as needed to prevent information overload.
A methodology for creating design systems by breaking down interfaces into their basic components (atoms, molecules, organisms, templates, and pages).
Fundamental guidelines that inform and shape the design process, ensuring consistency, usability, and effectiveness in product creation.
The design of interactive digital products, environments, systems, and services.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.