Guerrilla Testing
A quick and cost-effective usability testing method where feedback is gathered from users in informal settings, often in public places.
A quick and cost-effective usability testing method where feedback is gathered from users in informal settings, often in public places.
An agile framework for managing work with an emphasis on software development, characterized by sprints and iterative progress.
The practice of quickly testing and iterating on ideas to validate assumptions and learn from user feedback in a short time frame.
Goals, Ideas, Steps, and Tasks (GIST) is an agile planning technique to break down projects into manageable parts.
A structured evaluation process where a product's design, functionality, and user experience are assessed, often by peers or experts.
Information provided by users about their experience with a product, used to inform improvements and adjustments.
Build-Measure-Learn (BML) is a feedback loop used in Lean Startup methodology where a product is built, its performance is measured, and learnings are used to make improvements.
A type of usability testing conducted during the design process to identify issues and improve the design iteratively.
A cross-functional team focused on solving customer problems and achieving business outcomes, with a strong emphasis on discovery, experimentation, and continuous improvement.