Product Critique
A structured evaluation process where a product's design, functionality, and user experience are assessed, often by peers or experts.
A structured evaluation process where a product's design, functionality, and user experience are assessed, often by peers or experts.
A type of usability testing conducted during the design process to identify issues and improve the design iteratively.
Build-Measure-Learn (BML) is a feedback loop used in Lean Startup methodology where a product is built, its performance is measured, and learnings are used to make improvements.
A methodology that promotes iterative development, collaboration, and flexibility to adapt to changing requirements.
eXtreme Programming (XP) is an agile software development methodology focused on customer satisfaction and continuous improvement.
A time-boxed period during which specific work must be completed and made ready for review, used in Agile project management.
A research method in which participants interact with a series of potential product concepts in quick succession, providing rapid feedback on multiple ideas.
The process of designing, developing, and managing tools and techniques for measuring performance and collecting data.
The practice of quickly testing and iterating on ideas to validate assumptions and learn from user feedback in a short time frame.