Rapid Experimentation
The practice of quickly testing and iterating on ideas to validate assumptions and learn from user feedback in a short time frame.
The practice of quickly testing and iterating on ideas to validate assumptions and learn from user feedback in a short time frame.
Product Development is the process of bringing a new product to market or improving an existing one.
Information provided by users about their experience with a product, used to inform improvements and adjustments.
The process of testing and evaluating a design to ensure it meets user needs and business goals before final implementation.
An agile framework for managing work with an emphasis on software development, characterized by sprints and iterative progress.
Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse (SCAMPER) is a creative thinking technique that encourages innovation in a product or process.
Build-Measure-Learn (BML) is a feedback loop used in Lean Startup methodology where a product is built, its performance is measured, and learnings are used to make improvements.
A cross-functional team focused on solving customer problems and achieving business outcomes, with a strong emphasis on discovery, experimentation, and continuous improvement.
The process of continuously improving a product's performance, usability, and value through data-driven decisions and iterative enhancements.