User Scenarios
Narrative descriptions of how users might interact with a product or system to achieve specific goals, used to inform design and development.
Narrative descriptions of how users might interact with a product or system to achieve specific goals, used to inform design and development.
A common solution to a recurring problem that is ineffective and counterproductive, often resulting in negative consequences.
A reusable solution to common design problems that provides a standard way of addressing recurring issues in design.
The study of how people acquire knowledge, skills, and behaviors through experience, practice, and instruction.
A theory that suggests people learn behaviors, skills, and attitudes through observing and imitating others, as well as through direct experiences.
The process where design services and outputs become standardized and interchangeable, often leading to competition based primarily on price rather than quality or creativity.
Crit (Design Critique) is a structured feedback session where designers present their work and receive constructive feedback from peers.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
A user experience design methodology focused on rapid iteration, collaboration, and learning through experimentation.