Miller’s Law
Also known as Magical Number 7 +/- 2, a theory in cognitive psychology that states the average number of objects an individual can hold in working memory is about seven.
Also known as Magical Number 7 +/- 2, a theory in cognitive psychology that states the average number of objects an individual can hold in working memory is about seven.
A cognitive shortcut that relies on the recognition of one option over another to make a decision, often used when individuals have limited information.
Decision-making strategies that use simple heuristics to make quick, efficient, and satisfactory choices with limited information.
The concept that humans have a finite capacity for attention, influencing how they perceive and interact with information.
The Principle of Choices is an information architecture guideline that emphasizes providing users with meaningful options to navigate and interact with a system.
A concept that humans make decisions within the limits of their knowledge, cognitive capacity, and available time, leading to satisficing rather than optimal solutions.
Interactive Voice Response (IVR) is an automated telephony system that interacts with callers, gathers information, and routes calls to the appropriate recipient.
A marketing strategy that involves releasing a product to a limited audience to evaluate its market performance before a full-scale launch.
A decision-making rule where individuals choose the option with the highest perceived value based on the first good reason that comes to mind, ignoring other information.