Object-Oriented Design
A programming paradigm that uses objects and classes to structure software design, promoting reusability and scalability.
A programming paradigm that uses objects and classes to structure software design, promoting reusability and scalability.
Numeronym for the word "Observability" (O + 11 letters + N), the ability to observe the internal states of a system based on its external outputs, facilitating troubleshooting and performance optimization.
Node Package Manager (NPM) is a package manager for JavaScript, enabling developers to share and reuse code modules in their projects.
Model-View-Controller (MVC) is an architectural pattern that separates an application into three main logical components: the Model (data), the View (user interface), and the Controller (processes that handle input).
A design approach that divides a system into smaller parts or modules that can be independently created, modified, replaced, or exchanged.
ModelOps (Model Operations) is a set of practices for deploying, monitoring, and maintaining machine learning models in production environments.
Numeronym for the word "Modularization" (M + 12 letters + N), dividing a system into separate, interchangeable modules that can be developed, tested, and maintained independently.
Internet of Things (IoT) refers to a network of interconnected physical devices embedded with electronics, software, sensors, and network connectivity, enabling them to collect and exchange data.
A quick and often temporary fix applied to a software product to address an urgent issue without going through the full development cycle.