Hallway Testing
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
A principle that states the time it takes to make a decision increases with the number and complexity of choices available.
The deteriorating quality of decisions made by an individual after a long session of decision making, due to mental exhaustion.
The concept that humans have a finite capacity for attention, influencing how they perceive and interact with information.
Elements in a process that cause resistance or slow down user actions, which can lead to frustration or be used intentionally to prevent errors and encourage deliberate actions.
The tendency to give more weight to negative experiences or information than positive ones.
UI patterns that excessively demand user attention, often interrupting the user experience.
A reading pattern where users scan a page in horizontal stripes, focusing on headings and subheadings.
The process of evaluating a product by testing it with real users to gather feedback and identify usability issues.