Component Library
A collection of reusable UI components that can be used to build applications.
A collection of reusable UI components that can be used to build applications.
A framework for designing habit-forming products that includes four phases: Trigger, Action, Variable Reward, and Investment.
The ability of a system to maintain its state and data across sessions, ensuring continuity and consistency in user experience.
A reading pattern where users focus on individual elements or "spots" of interest on a page, rather than following a linear path.
The process of creating or enhancing a community among individuals with common interests, goals, or values.
Any process or administrative barrier that unnecessarily complicates transactions and creates friction, discouraging beneficial behaviors.
A technique or tool used to lock oneself into following through on a commitment, often by adding a cost to failing to do so.
A design concept where digital interfaces incorporate elements that resemble their real-world counterparts to make them more intuitive and familiar to users.
Visual cues or instructions integrated into an interface to guide users on how to use certain features or functionalities.