Microinteractions
Small, functional animations or responses in a user interface that enhance user experience and feedback.
Small, functional animations or responses in a user interface that enhance user experience and feedback.
The parts of a service or product that are visible to and interact with the user, as opposed to the backstage operations.
A type of usability testing conducted at the end of the design process to evaluate the effectiveness and overall user experience.
The psychological phenomenon where humorous content is more easily remembered and perceived positively by users.
A framework inspired by Maslow's Hierarchy of Needs, applied to user experience design, prioritizing basic functionality and reliability before enhancing usability and delight.
A cognitive bias where the perception of one positive trait influences the perception of other unrelated traits.
The tendency to perceive and interpret information based on prior experiences and expectations, influencing how different users perceive design differently.
The process of applying a consistent style, motif, or brand identity across a piece of work, design, or user experience to create coherence and enhance the overall aesthetic.
A theory that suggests there is an optimal level of arousal for peak performance, and too much or too little arousal can negatively impact performance.