Captology
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
The study of how digital media and technologies influence the way we communicate and persuade.
A strategic framework that designs user experiences to guide behavior and decisions towards desired outcomes.
Technology designed to change attitudes or behaviors of users through persuasion and social influence, but not coercion.
A principle that suggests people are more likely to comply with requests or follow suggestions from authority figures.
A model that explains behavior change through the interaction of three elements: motivation, ability, and triggers.
The way information is presented to users, which can significantly influence their decisions and perceptions.
A technique used to prime an audience before delivering a persuasive message.
A cognitive bias where people ascribe more value to things merely because they own them.