The User Is Drunk
A usability testing approach where designers assume that users are easily confused and distracted, focusing on simplicity and clarity in design.
A usability testing approach where designers assume that users are easily confused and distracted, focusing on simplicity and clarity in design.
UI/UX design tactics that intentionally manipulate users into taking actions they might not otherwise take.
A collection of reusable UI components that can be used to build applications.
A Gestalt principle that states that objects that are similar in appearance are perceived as being more related than objects that are dissimilar.
A dynamic aspect ratio that adjusts based on the container or screen size.
A Gestalt principle stating that elements moving in the same direction are perceived as a group or a single entity.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
A design technique that overrides the default scrolling behavior, often to create a more controlled or immersive experience.
A research process used to identify and understand the underlying needs of users to inform the design of products and services.