Common Region
A Gestalt principle where elements that are located within the same closed region are perceived as being grouped together.
A Gestalt principle where elements that are located within the same closed region are perceived as being grouped together.
A model that explains behavior change through the interaction of three elements: motivation, ability, and triggers.
A design principle that ensures a system continues to function at a reduced level rather than completely failing when some part of it goes wrong.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
A navigation design pattern where users follow a specific order of steps or stages to complete a task, often used in forms, surveys, and instructional guides.
The quality of being uniform and coherent across different elements and touchpoints in design.
The structural design of a product, defining its components, their relationships, and how they interact to fulfill the product's purpose.
The practice of drawing inspiration from sources outside of one's field to generate creative ideas.
A dark pattern where options to opt out or cancel services are deliberately hidden or made difficult to find.