Rule of Three
A writing and design principle that suggests that things grouped in threes are more satisfying, effective, and memorable for audiences.
A writing and design principle that suggests that things grouped in threes are more satisfying, effective, and memorable for audiences.
The concept that humans have a finite capacity for attention, influencing how they perceive and interact with information.
A dark pattern where users are unknowingly signed up for a recurring subscription.
A cognitive bias where people prefer a smaller set of higher-quality options over a larger set with lower overall quality.
A usability inspection method where experts review a user interface against a set of heuristics to identify usability issues.
The psychological phenomenon where people prefer options that are not too extreme, but just right.
A behavior change method that encourages the adoption of small, easy-to-do habits that can lead to larger, sustainable behavior changes.
The perception of objects as unchanging despite changes in sensory input, such as changes in lighting, distance, or angle.
A psychological phenomenon where people follow the actions of others in an attempt to reflect correct behavior for a given situation.