Hook Model
A framework for designing habit-forming products that includes four phases: Trigger, Action, Variable Reward, and Investment.
A framework for designing habit-forming products that includes four phases: Trigger, Action, Variable Reward, and Investment.
The tendency for images to be more easily remembered than words, highlighting the power of visual communication.
A stimulus that gains reinforcing properties through association with a primary reinforcer, such as money or tokens, which are associated with basic needs.
A visual or auditory cue that indicates how to interact with an element in the user interface.
A dark pattern where the cancellation process is intentionally complicated to discourage users from canceling.
A behavioral economics concept where people categorize and treat money differently depending on its source or intended use.
A dark pattern where additional costs are only revealed at the last step of the checkout process.
A principle that states the time it takes to make a decision increases with the number and complexity of choices available.
The process of evaluating a product by testing it with real users to gather feedback and identify usability issues.