Premack Principle
A strategy where engaging, preferred activities are used to motivate users to complete less engaging, necessary tasks.
A strategy where engaging, preferred activities are used to motivate users to complete less engaging, necessary tasks.
The process of designing intuitive navigation systems within a digital product that help users easily understand their current location, navigate to desired destinations, and efficiently complete tasks.
The phenomenon where individuals' expectations about a situation influence their actual experience of that situation.
A cognitive bias where people judge an experience largely based on how they felt at its peak (most intense point) and its end, rather than the total sum of the experience.
The deteriorating quality of decisions made by an individual after a long session of decision making, due to mental exhaustion.
A brainstorming technique where participants sketch eight ideas in eight minutes to generate a wide range of concepts quickly.
A usability testing method where participants verbalize their thoughts while interacting with a product.
A set of principles describing how the human mind organizes visual information into meaningful wholes.
The context and set of conditions surrounding a problem that needs to be solved.