WTW
Walk the Wall (WTW) is a practice where team members physically move along a wall displaying their project's progress, discussing and updating tasks.
Walk the Wall (WTW) is a practice where team members physically move along a wall displaying their project's progress, discussing and updating tasks.
Fundamental guidelines that inform and shape the design process, ensuring consistency, usability, and effectiveness in product creation.
The practice of guiding and inspiring teams to create effective, user-centered design solutions that align with business goals.
A brainstorming technique where participants intentionally suggest bad ideas to spur creative thinking and overcome mental blocks.
A short, daily meeting (separate from Standup) for the development team to sync on progress and plan for the day, part of the Scrum agile framework.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
Strengths, Weaknesses, Opportunities, and Threats (SWOT) is a strategic planning tool that is applied to a business or project.
A brief daily meeting in Agile project management where team members share updates on their progress, plans for the day, and any obstacles they face.
A small, cross-functional team of 6-12 people focused on delivering a specific product feature or component.