WTW
Walk the Wall (WTW) is a practice where team members physically move along a wall displaying their project's progress, discussing and updating tasks.
Walk the Wall (WTW) is a practice where team members physically move along a wall displaying their project's progress, discussing and updating tasks.
Strengths, Weaknesses, Opportunities, and Threats (SWOT) is a strategic planning tool that is applied to a business or project.
A brief daily meeting in Agile project management where team members share updates on their progress, plans for the day, and any obstacles they face.
A project or venture that starts from scratch, with no constraints imposed by prior work, enabling innovation and flexibility in development.
A small, cross-functional team of 6-12 people focused on delivering a specific product feature or component.
A cognitive bias where group members tend to discuss information that everyone already knows rather than sharing unique information, leading to less effective decision-making.
An enhanced version of the SCAMPER technique that includes additional prompts to further stimulate creativity and innovation.
The study of dynamic systems that are highly sensitive to initial conditions, leading to unpredictable behavior.
A simple sorting algorithm that repeatedly steps through the list, compares adjacent elements, and swaps them if they are in the wrong order.