Problem Space
The context and set of conditions surrounding a problem that needs to be solved.
The context and set of conditions surrounding a problem that needs to be solved.
Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse (SCAMPER) is a creative thinking technique that encourages innovation in a product or process.
An enhanced version of the SCAMPER technique that includes additional prompts to further stimulate creativity and innovation.
The use of technology to perform repetitive tasks or processes in a workflow, liberating skilled experts from tedious activities and empowering them to focus on higher-order problem-solving and creative tasks.
The ability to use learned knowledge and experience, often increasing with age and accumulated learning.
The study of cooking techniques, ingredients, and the cultural significance of food, providing insights into creativity and innovation in other fields.
The process of working together with others to generate creative ideas and solutions, leveraging diverse perspectives and skills.
The practice of drawing inspiration from sources outside of one's field to generate creative ideas.
A quick and often temporary fix applied to a software product to address an urgent issue without going through the full development cycle.