Design Excursions
Short, exploratory design activities or exercises that encourage creative thinking and experimentation.
Short, exploratory design activities or exercises that encourage creative thinking and experimentation.
A philosophy that emphasizes reason and logic as the primary sources of knowledge and truth.
A tool used to organize ideas and data into groups based on their natural relationships.
A brainstorming technique where participants sketch eight ideas in eight minutes to generate a wide range of concepts quickly.
Walk the Wall (WTW) is a practice where team members physically move along a wall displaying their project's progress, discussing and updating tasks.
A brainstorming technique where participants write down their ideas independently before sharing them with the group.
A short, daily meeting (separate from Standup) for the development team to sync on progress and plan for the day, part of the Scrum agile framework.
A brief daily meeting in Agile project management where team members share updates on their progress, plans for the day, and any obstacles they face.
A cognitive bias where group members tend to discuss information that everyone already knows rather than sharing unique information, leading to less effective decision-making.