Design Thinking
A user-centered approach to problem-solving that involves empathy, ideation, prototyping, and testing.
A user-centered approach to problem-solving that involves empathy, ideation, prototyping, and testing.
Mutually Exclusive, Collectively Exhaustive (MECE) is a problem-solving framework ensuring that categories are mutually exclusive and collectively exhaustive, avoiding overlaps and gaps.
An open-ended and creative approach to problem-solving or planning, often involving brainstorming and envisioning future possibilities without constraints.
An inference method used in AI and expert systems where reasoning starts from the goal and works backward to determine the necessary conditions.
A cross-functional team focused on solving customer problems and achieving business outcomes, with a strong emphasis on discovery, experimentation, and continuous improvement.
A common solution to a recurring problem that is ineffective and counterproductive, often resulting in negative consequences.
The risk that the product being developed will not deliver sufficient value to the users, meaning it won't meet their needs or solve their problems.
An inference method used in AI and expert systems where reasoning starts from known facts and applies rules to derive new facts.
A design process model that outlines four phases: Discover, Define, Develop, and Deliver, promoting both divergent and convergent thinking.