Interactive Design
The design of interactive digital products, environments, systems, and services.
The design of interactive digital products, environments, systems, and services.
A quick and often temporary fix applied to a software product to address an urgent issue without going through the full development cycle.
The parts of a service or product that are visible to and interact with the user, as opposed to the backstage operations.
A research method in which participants interact with a series of potential product concepts in quick succession, providing rapid feedback on multiple ideas.
Also known as feature creep, the continuous addition of new features to a product, often beyond the original scope, leading to project delays and resource strain.
In-product assistance provided within the context of a specific task or screen, tailored to the user's current needs.
A tool used to prioritize tasks based on their impact and effort, helping to focus on high-value activities.
The ability of a system, product, or process to handle increased loads or expand without compromising performance or efficiency.
Needs and expectations that are not explicitly stated by users but are inferred from their behavior and context.