Generative Design
An iterative design process that uses algorithms and computational tools to generate a wide range of design solutions based on defined constraints and goals.
An iterative design process that uses algorithms and computational tools to generate a wide range of design solutions based on defined constraints and goals.
Model-View-Controller (MVC) is an architectural pattern that separates an application into three main logical components: the Model (data), the View (user interface), and the Controller (processes that handle input).
The practice of comparing one's performance, processes, or practices to those of peers or competitors to identify areas for improvement.
Interfaces that use multiple forms of interaction, such as visual, auditory, and tactile, to enhance user experience and accessibility.
A dark pattern where a product sneaks an additional item into the user's shopping cart, often through a pre-selected checkbox.
The concept of providing flexible and adaptive user interactions based on user input and behavior.
A unique capability that sets an organization apart from its competitors, providing a competitive advantage.
An open-ended and creative approach to problem-solving or planning, often involving brainstorming and envisioning future possibilities without constraints.
The minimum difference in stimulus intensity that a person can detect, also known as the just noticeable difference (JND).