SCAMPER
Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse (SCAMPER) is a creative thinking technique that encourages innovation in a product or process.
Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse (SCAMPER) is a creative thinking technique that encourages innovation in a product or process.
The ability of a system, product, or process to handle increased loads or expand without compromising performance or efficiency.
The four key elements of marketing: Product, Price, Place, and Promotion, used to develop marketing strategies.
The process of making small, continuous improvements to products, services, or processes over time.
A high-level description of a system's structure and interactions, focusing on its market-facing aspects rather than technical details.
The practice of creating products and environments that engage multiple senses, enhancing user experience and emotional connection.
A methodology that promotes iterative development, collaboration, and flexibility to adapt to changing requirements.
Needs and expectations that are not explicitly stated by users but are inferred from their behavior and context.
An ongoing process of learning about user needs and validating assumptions through continuous research and experimentation.